
And at the same time – and this is a super fluffy, creative-director kind of answer for you – but Mickey and friends didn’t necessarily scream combat to me. From the start, the joy of movement was important to us. When there are enemies in the world you just have to get away from them rather than fight them. I think it’s kind of just as much platform influence as the Metroidvania side of things. I think that whilst some classic Metroidvania is an influence on us, I think we took a lot from the classic ’90s, Mickey games, and modern stuff like Rayman Legends, as well. So as strange as it sounds, what we’ve really created is like this big open-world platform experience, where it’s all about the joy of movement and mastering those mechanics. So while Metroidvania influenced our structure, it’s much more influenced by a lot of traditional platforming. But I think a big difference is Metroidvania is quite combat focused, whereas our main focus here is platforming. So, we love a lot of Metroidvanias, and they had a big influence. It’s a big seamless weld, there are gates that are locked off by abilities, and you unlock those abilities to get through there and open up new content. That term, it really depends on the room, you know? I think it’d be silly to shy away from the reality that, structurally, we’re super influenced by Metroidvania. Is Illusion Island a Metroidvania? How do you feel about that term? The biggest surprise for me was seeing that map. To find out more about these details, and others, we spoke with Dlala Studios’ CEO & creative director AJ Grand-Scrutton. And in one quick instance, which Dlala did not linger on, they paused the game briefly to reveal a gigantic, detailed Metroid-esque map. We watched Minnie progress through an area riding on air flows while making her way north, but she did not engage in combat with any of the enemies. The biggest surprises we saw, however, were blink-and-you-miss-it during the presentation.

No matter who your favorite character is (Donald being an early contender in the cutscenes we saw), you will have the same experience. 2 situation where they all run at different speeds and jump different heights. For one, the game can be played alone, and though their animations differ, Mickey, Minnie, Donald, and Goofy all play the same. Seeing the game in action answered a number of questions and presented a handful of intriguing new ones. Dlala Studios recently shared an extensive hands-off presentation of its upcoming game, Disney Illusion Island, where we got a chance to see some of the game’s early cutscenes and a substantial gameplay demo.
